![]() Levels here are designed to work with a team in mind, and are fine-tuned for the co-op experience. The absolute best element of The Darkness II is that the multiplayer isn't a tacked-on addition. Tearing a baddie in half with your mutant tentacles is pretty brutal, but never will you feel like the violence doesn't belong here. The cel-shaded execution of the graphics are simply stunning, and while some slowdowns, glitches, and the typical case of cloned enemy models get weary, the comic booked styled graphics help bring The Darkness II into its own. The Darkness II overall experience is fairly intense and over-the-top, but in the fashion of Saints Row 3, it somehow works. There will be plenty of enemies coming at you with floodlights in an attempt to get the upper hand, and some thought will come into play when planning how to tackle these types of weapons. ![]() Walking into light will take away your darkness powers, so paying attention to you environment adds to the strategy even more. There are a few more additions worth mentioning. The sheer amount of ways to kill your enemies and the ability to interact with the environment to throw stuff or add to the bloody destruction makes everything so much sweeter. Different attacks and kills will give you different amounts of experience, and the abilities to be gained on the skill tree are worth working for, making that kill that gives you top points. There is the ability to gain experience and level up, which is not treated simply as a throw-in to give the game more content. Gameplay is well seated, with tight controls and easy-to-access attacks. For horror fans, The Darkness II is far a better treat than we could ever imagine, and it's far superior to the horror-homage fest Shadows of the Damned. The Darkness II blends together a comic book mob story with the visuals of ultra-violent grindhouse movies of the 70s and violent Asian cinema. With the ability to use your hands for weaponry and the ability to use your monstrous limbs as weapons, you'll move through The Darkness II at light speed, shooting, blasting, tearing, ripping, killing, and mauling everything in your path. It simply seems like some adjusting needed to be done to the story beats to make the narrative flows and pops a bit more than it does.Įven so, we are given an FPS with a very interesting element: you are essentially playing a monster. While the story of The Darkness II tends to run on long in some areas (and this is a great disappointment as compared to the original The Darkness, which had a great origin story to it), the plot is not the worst thing ever written. It's only a matter of time before the darkness he's spent so many years holding back unleashes itself and thus begins a story of violent revenge. However, he carries the baggage of his murdered girlfriend with him. ![]() He has risen to Don of a particular mob family due to these powers. The Darkness II puts us back into the role of Jackie Estacado, a man who has gained control of a power called the darkness. That's why The Darkness II is a welcome relief in a world of generic FPS games. If a developer doesn't give us something original, deliver a good story, give us a good multiplayer, or makes us yawn even once in the first hour, it's over. There's very little room in today's world for a new FPS. ![]()
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